Lighting Artist

  • Canada

Key Responsibilities:
• Use lighting to emphasize drama or narrative, and to establish/clarify location, weather, time of day, etc.
• Respect and follow an established design theme for a sequence or project
• Refer to relevant production designs and apply visual style faithfully, taking care to maintain continuity throughout the scene and game
• Ensure that the lighting fits within game performance standards

Required Technical Skills and Experience:
• Degree or Diploma in an art-related subject such as Visual Effects, Computer Animation, Film Production, Photography, etc.
• Solid Experience using at least one of the industry standard 3D packages, including Maya, Houdini, XSI, 3D Studio Max, and Lightwave
• Experience using game engines including Unreal, Unity, Frostbite, etc
• Knowledge of color theory, composition, light, and form
• Proficient at rendering, creating shading networks, polygonal modelling, and texture UV.
• Strong ability to work from reference materials
• Strong ability to light complex interior and exterior scenes.
• Experience with film, photography, or theater is a plus

Performance Competencies:
• Candidate must have a strong work ethic and work well within a team
• Candidate must be meticulous, detail oriented, driven, requiring minimal supervision to deliver high quality work
• Must be able to work under tight deadlines.
• Experience working in games preferred


How to Apply
What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off creativity and individuality. At EA, we live the “work hard/play hard” credo every day.

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